Class Changes

All balance changes related to Transcendent classes have been listed under their respective 2nd Job categories.

All Classes All Classes
Skill Original Our Changes Comment
Recovery Icon Base Regeneration • HP: Ticks every 6 seconds
• SP: Ticks every 8 seconds
• HP: Ticks every 4 seconds
• SP: Ticks every 6 seconds
Regeneration was too slow, so we slightly increased the recovery speed for better pacing.
Skill Regeneration Icon Skill Regeneration • Regeneration triggered every 10 seconds • Regeneration now triggers every 7 seconds Applies to all classes that use skill-based HP/SP recovery mechanics. This change ensures more responsive regeneration across the board.
Sitting Recovery Icon Bonus Sitting Regeneration • Not available in original game • Recovers 1% of Max HP
• Recovers 1% of Max SP
• Triggered every 3.5 seconds while sitting
Added to improve early-game sustain and support more consistent downtime recovery without items.
Quest Skill Icon Platinum Skills • Required completing a quest to unlock. • Simply speak with the Platinum Skill NPC to learn the skill. Quest skills were too tedious to unlock, so we streamlined access for all characters.
Swordsman Swordsman
Skill Original Our Changes Comment
Bash Icon Bash • SP Cost:
Levels 1–5: 8 SP
Levels 6–10: 15 SP
• SP Cost: 3 SP + (1 SP × SkillLV)
(13 SP at level 10)
Previous SP scaling was inconsistent and didn't reflect skill power progression.
Knight Knight
Skill Original Our Changes Comment
Bowling Bash Icon Bowling Bash • The skill's behavior was inconsistent due to a hidden tile-based grid system.
• The positional bug has been fully removed.
• Bowling Bash now behaves consistently on all map tiles.
We removed an old bug that caused Bowling Bash to behave unpredictably on certain map tiles. The skill is now fully reliable regardless of position.
Spear Mastery Icon Spear Mastery • Increases ATK by a fixed value per skill level when using a spear.
• Now adds +5 ATK per skill level.
• While mounted on a Peco, adds +7 ATK per skill level (up to +70 ATK).
The skill now gives a higher ATK bonus, especially when mounted. Mounting a Peco Peco maximizes your damage potential with spears.
Two-Hand Quicken Icon Two-Hand Quicken
(renamed: Sword Quicken)
• Increases ASPD when wielding a two-handed sword.
• Does not work with one-handed swords.
• Renamed to Sword Quicken.
• Now works with both one-handed and two-handed swords.
Now more flexible—use the ASPD bonus with your preferred sword type, whether one-handed or two-handed.
One-Hand Quicken Icon One-Hand Quicken • Increases ASPD when wielding a one-handed sword.
• Usable only by Lord Knights.
Removed from the game. Skill removed. Use Sword Quicken for all sword types instead.
Crusader Crusader
Skill Original Our Changes Comment
Holy Cross Icon Holy Cross • Damage: 100 + (35 × SkillLV)%
• Max output: 450% at level 10
• Range: 3 cells
• Damage: 100 + (40 × SkillLV)%
• Max output: 500% at level 10
• Range: 4 cells
Slightly increased damage scaling and range to improve Crusader's offensive utility and consistency.
Shield Charge Icon Shield Charge • Damage: 100 + (20 × SkillLV)%
• Max output: 200% at level 5
• Damage: 100 + (40 × SkillLV)%
• Max output: 300% at level 5
Boosted damage to make Shield Charge a more rewarding option in Crusader's toolkit.
Spear Mastery Icon Spear Mastery • Increases ATK by a fixed value per skill level when using a spear.
• Now adds +5 ATK per skill level.
• While mounted on a Peco, adds +7 ATK per skill level (up to +70 ATK).
The skill now gives a higher ATK bonus, especially when mounted. Mounting a Peco Peco maximizes your damage potential with spears.
Spear Quicken Icon Spear Quicken • Increases ASPD when wielding a two-handed spear.
• Does not work with one-handed spears.
• Now also applies to one-handed spears. Enjoy the ASPD bonus with both one-handed and two-handed spears—greater flexibility for your build!
Grand Cross Icon Grand Cross • Deals holy damage in a cross-shaped area.
• Only damages one monster per cell.
• Now hits all monsters standing on the same cell. Grand Cross is now much more effective in tightly packed mobs—every monster on a cell is hit!
Acolyte Acolyte
Skill Original Our Changes Comment
Increase AGI Icon Increase AGI • Duration: 40s + (20 × SkillLV)
• Max Duration: 240s at level 10
• SP Cost: 15 + (3 × SkillLV)
• Duration: 100s + (20 × SkillLV)
• Max Duration: 300s at level 10
• SP Cost: 15 + (4 × SkillLV)No longer consumes HP when used.
Duration brought in line with other buffs and SP cost adjusted for improved consistency.
Blessing Icon Blessing • Duration: 40s + (20 × SkillLV)
• Max Duration: 240s at level 10
• SP Cost: 24 + (4 × SkillLV)
• Duration: 100s + (20 × SkillLV)
• Max Duration: 300s at level 10
• SP Cost: 23 + (5 × SkillLV)
Duration extended to match other buffs, with slight SP cost increase for balance.
Priest Priest
Skill Original Our Changes Comment
Gloria Icon Gloria • Duration: 5s + (5s × SkillLV)
• SP Cost: 5 + (5 × SkillLV)
• Duration: 10s + (10s × SkillLV)
• SP Cost: 20 + (4 × SkillLV)
Increased duration for more consistent uptime while slightly adjusting SP cost to match utility.
Impositio Manus Icon Impositio Manus • Duration: 60 seconds
• SP Cost: 10 + (3 × SkillLV)
• Duration: 120 seconds
• SP Cost: 10 + (4 × SkillLV)
Duration was doubled to reduce buff downtime; SP cost was slightly raised for balance.
Magnus Exorcismus Icon Magnus Exorcismus • Deals holy damage over time in a large AoE.
• Now hits all monsters regarding the type for 50% damage. Now much more effective against packed undead/demon mobs. Great for mobbing!
Monk Monk
Skill Original Our Changes Comment
Asura Strike Icon Asura Strike • After using the skill, HP and SP regeneration is blocked for 5 minutes. • Regeneration block now lasts 12 seconds after using the skill. The original duration could be bypassed by relogging, so we replaced it with a short, realistic cooldown as a QoL improvement.
Chain Combo Icon Chain Combo • 240/300/360/420/480% damage (80 + 60 × Lv) • 200/250/300/350/400% damage (50 + 50 × Lv) Early levels deal less damage, but damage scales more linearly per level.
Combo Finish Icon Combo Finish • 300/360/420/480/540% damage (140 + 60 × Lv) • 360/440/520/600/680% damage (180 + 80 × Lv) Increased burst damage, especially at higher levels.
Tiger Knuckle Fist Icon Tiger Knuckle Fist • 140/240/340/440/540% damage (100 × Lv – 60) • 160/280/400/520/640% damage (60 + 120 × [Lv – 1]) Now scales better with skill level and provides more consistent growth.
Archer Archer
Skill Original Our Changes Comment
Improve Concentration Icon Improve Concentration • Duration: 40 + (20 × SkillLV) seconds
• SP Cost: 20 + (5 × SkillLV)
• Duration: 100 + (20 × SkillLV) seconds
• SP Cost: 20 + (6 × SkillLV)
Increased duration to reduce rebuff frequency. Slightly raised SP cost to maintain balance.
Hunter Hunter
Skill Original Our Changes Comment
Beast Strafing Icon Beast Strafing • Powerful single-target skill.
Usable only under Soul Link effect.
• Now a Platinum Skill
No longer requires Soul Link to use.
Beast Strafing is always available; you don’t need to rely on Soul Link buffs anymore!
Blitz Beat Icon Blitz Beat • Falcon attacks one or more enemies.
Auto Blitz damage is split between all targets hit.
Auto Blitz now no longer splits damage—each target receives full damage. Auto Blitz is much stronger against mobs—every hit deals full damage per target.
Blast Mine Icon Blast Mine
Land Mine
• Damage depends on skill level and some stats.
Old formula with lower scaling.
New Damage Formula:
SkillLV × (DEX + 100) × (100 + INT) / 45
Both mines now scale better with DEX and INT. Stronger at higher stats!
Claymore Trap Icon Claymore Trap • Damage based on old formula with skill level, DEX, and INT.
New Damage Formula:
SkillLV × (DEX + 100) × (100 + INT) / 65
Improved scaling for INT/DEX builds, matches mine trap changes.
Sage Sage
Skill Original Our Changes Comment
Sense Icon Sense • Reveals enemy stats and element. Removed. The skill is no longer available to Sages or Professors.
Advanced Book Icon Advanced Book • Increased physical book damage and accuracy.
• No MATK or ASPD bonus.
• At level 10, grants +10% MATK and +5% ASPD. Now improves both MATK and ASPD for book builds.
Dragonology Icon Cast Mastery
(formerly Dragonology)
• Required Advanced Book.
• Increases damage vs dragons and INT.
• No longer requires Advanced Book.
• Renamed to Cast Mastery.
• At level 5: +5 INT, +10 HIT.
Easier to access, now gives flat bonuses to INT and HIT.
Endow Icon Endows
(Wind/Water/Earth/Fire)
• Duration: 30 min (100% only at Lv 5, else lower).
• Requires Advanced Book, elemental stones/items.
• May break items.
• No self MATK buff.
• Duration: 40 min at max level.
• 100% success at Lv 1 (20 min), increases to 40 min.
• No item or book requirements, never breaks items.
Self-buff: +SkillLv×2% MATK (elemental).
Easier to cast, safer, and provides a powerful self-buff.
Earth Spike Icon Earth Spike / Heaven’s Drive • Require Advanced Book or Seismic Weapon.
• Require Stone Curse (Earth Spike Lv 1, Heaven’s Drive Lv 1 & Earth Spike Lv 3).
• 100% damage per level.
• No longer require Advanced Book or Seismic Weapon.
• Still require Stone Curse.
Damage per level increased to 140%.
Improved scaling and less restrictive prerequisites.
Double Casting Icon Double Casting • Requires Advanced Book and Auto Spell.
• Short duration.
• No longer requires Advanced Book or Auto Spell.
• Requires Cast Cancel Lv 1, Free Cast Lv 5, Cast Mastery Lv 1.
Duration increased to 300 sec.
Longer duration and easier to access for casting builds.
Auto Spell Icon Auto Spell • Requires Cast Cancel Lv 1, Free Cast Lv 4, Advanced Book.
• Casts spells up to skill level. No SP modifier.
• Requires Cast Cancel Lv 1, Free Cast Lv 4, Cast Mastery Lv 1.
• Auto-casts a magic spell when attacking.
• Cast spells cost 50% SP.
• Max spell level is limited by Auto Spell skill level.
• Lv 10: lv 10 bolt, lv 9 napalm beat, lv 4 earth spike, lv 8 soul strike, lv 7 fire ball, lv 7 frost diver.
More accessible, more versatile, but increased SP cost on triggered spells.
Abracadabra Icon Abracadabra • Available up to level 10.
• May cast rare effects: Beastly Hypnosis, Class Change, Play Dead, and more.
• Now only available at level 1.
Beastly Hypnosis, Class Change, Play Dead removed.
Reduced randomness, more control.
Other Skills Icon Other Skills • Many skills required Advanced Book or Endows as prerequisites. No longer require Advanced Book or Endows. Overall skill progression is less restrictive and more flexible.
Bard / Dancer Bard / Dancer
Skill Original Our Changes Comment
Melody Strike Icon Melody Strike (Bard)
Throw Arrow Icon Throw Arrow (Dancer)
• Range: 9 cells • Range: 9 + 1 × Vulture's Eye Level
• Max range: 19 at Vulture's Eye level 10
Designed to offer a viable ranged alternative to Archer's Double Strafe.
Thief Thief
Skill Original Our Changes Comment
Double Attack Icon Double Attack • Activation Chance: 5% × Skill Level
• Max Chance: 50% at level 10
• Activation Chance: 7% × Skill Level
• Max Chance: 70% at level 10
Increased chance to trigger Double Attack, making it a more competitive early-game skill and more consistent overall.
Assassin Assassin
Skill Original Our Changes Comment
Katar Mastery Icon Katar Mastery • Increases ATK by 3 per skill level
• Max Bonus: 30 ATK at level 10
• Increases ATK by 4 per skill level
• Max Bonus: 40 ATK at level 10
Slightly increased to make Katar-based builds more rewarding and competitive with dual-dagger options.
Rogue Rogue
Skill Original Our Changes Comment
Preserve Icon Preserve • Duration: 10 minutes
• Prevents Plagiarized skill from being overwritten during that time.
• Now functions as a toggle skill
• Remains active until manually canceled or removed.
Changed to toggle for better usability — players no longer have to re-cast it every 10 minutes.
Merchant Merchant
Skill Original Our Changes Comment
Identify Icon Identify • Active skill used to identify unidentified items. Removed from skill tree. All dropped items are now automatically identified, making the skill obsolete.
Cart Revolution Icon Cart Revolution • Damage scaled with cart weight.
• Less effective with an empty or light cart.
• Always calculates damage as if cart is fully loaded. Standardized to full weight to remove unnecessary micromanagement and improve reliability.
Axe Mastery Icon Axe Mastery • Available only to Alchemist class.
• Grants +4 ATK per level.
• Now a Merchant skill.
• Grants +5 ATK per level.
Merchants now get Axe Mastery for better early-game damage.
Discount Icon Discount / Overcharge • Max skill level is 10.
• Higher levels = greater effect.
Max level is now 5. Skill cap reduced for faster and simpler merchant builds.
Blacksmith Blacksmith
Skill Original Our Changes Comment
Adrenaline Rush Icon Adrenaline Rush • Duration: 30 × SkillLV seconds
• Max duration: 150s
• Duration: 60 × SkillLV
• Max duration: 300s
Duration unified with other buffs for consistency and improved QoL.
Weapon Perfection Icon Weapon Perfection • Duration: 10 × SkillLV seconds
• Max duration: 50s
• Duration: 60 × SkillLV
• Max duration: 300s
Brought in line with other buffs to ensure all are equally practical in battle.
Over Thrust Icon Over Thrust • Duration: 20 × SkillLV seconds
• Max duration: 100s
• Weapon could break randomly during effect
• Duration: 60 × SkillLV
• Max duration: 300s
No longer causes weapon break
Unified with other buffs and removed durability penalty to improve usability and reduce frustration.
Cart Termination Icon Cart Termination • Damage scaled based on cart weight
• Less effective with empty cart
• Always deals damage as if the cart is fully loaded Standardized to full weight to remove unnecessary micromanagement and improve reliability.
Forged Weapons Icon Forged Weapons • Star Crumbs add a small amount of ATK per star (1/2/3).
Star Crumbs 1/2/3: now give +15 / +30 / +60 Mastery ATK.
Ranked Blacksmiths: gain an extra +20 Mastery ATK.
Forged weapons are now much stronger—especially when created by top blacksmiths!
Alchemist Alchemist
Skill Original Our Changes Comment
Acid Terror Icon Acid Terror • Deals 100/140/180/220/260% ATK as physical damage.
• Requires an Acid Bottle (flask).
Damage increased to 220/340/460/580/700% ATK (physical).
• Flask can now be bought from NPCs for 200 zeny.
Easier access and much stronger single-target damage.
Demonstration Icon Demonstration • Deals Fire-element damage over time in an area.
• Requires an Acid Bottle and an Alcohol.
• Old scaling with low MATK.
Damage changed to: 120/140/160/180/200% MATK as Fire-element physical damage per second.
Now requires Flame Stone (available at Ninja NPC).
More reliable damage, uses MATK scaling, and a new crafting component.
Twilight Alchemy IV Icon Twilight Alchemy IV • Not available in classic servers. Now available!
• Allows crafting 200 Blue Potions at once.
Efficient bulk potion crafting for advanced alchemists.
Homunculus Icon Homunculus • Stat gains per level are highly random.
Stat gains per level are now less random. Your Homunculus will now grow more consistently with every level.
Soul Linker Soul Linker
Skill Original Our Changes Comment
Spirit Link Icon Spirit Link • Each class had a separate spirit skill, higher SP cost.
• Max level varies by spirit.
• All spirit links merged into one skill (max level 5).
• SP cost reduced to 30.
Simpler to use and much more SP-efficient.
Hunter Spirit Icon Hunter Spirit • Traps require normal amount of trap items.
• Blitz Beat does not inherit weapon element.
• Traps now require only 1 trap item.
• Blitz Beat now inherits the Hunter’s weapon element.
Cheaper traps and improved synergy for Blitz Beat builds.
Knight Spirit Icon Knight Spirit • Brandish Spear and Pierce deal standard number of hits. • Brandish Spear and Pierce now hit one additional time. Huge DPS boost for linked Knights.
Sage Spirit Icon Sage Spirit • Auto Spell bonus used the level learned. • Auto Spell bonus now always uses level 10 of any learned spell. Even stronger Sage Spirit builds!
Spirit Changes Icon More Spirit changes • No other spirit changes. More Spirit changes coming soon! Stay tuned for new Spirit features and improvements.
Kaizel Icon Kaizel, Kaite, Kaahi, Kaupe • Had cast requirements - spouse, children, other Soul Linker.
• No more requirements to cast on others.
• Can only be active on one party member at a time.
• Recasting on a new target removes it from the previous one.
• Duration set to 300 seconds.
More tactical use—choose who to protect!
Estin Icon Estin / Estun • Reduced damage if used on targets of the wrong size. No more damage reduction on incorrect target size. Consistent damage on all monsters.
Esma Icon Esma • 40% + BaseLevel MATK per missile, but required casting Estin/Estun first. 100% MATK per missile as base damage, no pre-cast requirement.
If Estin/Estun was cast before Esma: 140% MATK per missile.
More flexible damage; still rewards chaining with Estin/Estun.
Gunslinger Gunslinger
Skill Original Our Changes Comment
Flip the Coin Icon Flip the Coin • Success: 30/40/50/60/70% • Success: 35/50/65/80/95% Easier coin stacking—much higher success rate.
Bull's Eye Icon Bull’s Eye • SP Cost: 30 • SP Cost: 15 Cheaper to use.
Chain Action Icon Chain Action • Does not work with Gatling Guns. Now works with Gatling Guns. Expanded weapon compatibility.
Madness Canceller Icon Madness Canceller • SP: 30, Cast: 3s, Aftercast: 4s • SP: 20
• Cast: 1s
• Aftercast: 1s
Faster and cheaper to use in battle.
Gunslinger's Panic Icon Gunslinger’s Panic / Adjustment • SP: 15 • SP: 10 Reduced SP cost.
Increase Accuracy Icon Increase Accuracy • SP: 30
• Duration: 1 min
• SP: 20
• Duration: 2 min 30s
Lasts much longer for less SP.
Single Action Icon Single Action • ASPD: 1/1/2/2/3/3/4/4/5/5 • ASPD: 1/2/2/3/3/4/4/5/5/6 More boost at higher levels.
Piercing Shot Icon Piercing Shot • Revolver: 120/140/160/180/200%
• Rifle: 180/210/240/270/300%
• Revolver: 130/160/190/220/250% (100 + 30 × Lv)
• Rifle: 200/250/300/350/400% (50 + 50 × Lv)
Damage scales better with skill level.
Rapid Shower Icon Rapid Shower • SP: 22/24/26/28/30/32/34/36/38/40
• Cannot use with Gatling Guns.
• SP: 15/17/19/21/23/25/27/29/31/33
Now usable with Gatling Guns.
More weapon flexibility, less SP drain.
Desperado Icon Desperado • SP: 32/34/36/38/40/42/44/46/48/50 • SP: 22/24/26/28/30/32/34/36/38/40 Cheaper to spam at high levels.
Gatling Fever Icon Gatling Fever • ASPD: 2/4/6/8/10/12/14/16/18/20%
• Flee: 5/10/15/20/25/30/35/40/45/50
• ATK: 30/40/50/60/70/80/90/100/110/120
• ASPD: 2.5/5/7.5/10/12.5/15/17.5/20/22.5/25%
• Flee: 3/6/9/12/15/18/21/24/27/30
• ATK: 35/50/65/80/95/110/135/150/165/180
Better ASPD/ATK with lower Flee penalty.
Spread Attack Icon Spread Attack • 100/120/140/160/180/200/220/240/260/280% 230/260/290/320/350/380/410/440/470/500% Massive AoE damage increase.
Ground Drift Icon Ground Drift • SP: 4/8/12/16/20/24/28/32/36/40
• Old formula.
• SP: 3/6/9/12/15/18/21/24/27/30
Damage scales:
140/180/220/260/300/340/380/420/460/500% of base ATK
+100/200/…/1000 flat damage (by skill level)
More consistent and powerful AoE trap skill.
Full Buster Icon Full Buster • SP: 15 + (Skill Lv × 5) • SP: 15 + (Skill Lv × 3) Significantly cheaper SP at high levels.
Super Novice Super Novice
Skill Original Our Changes Comment
Super Novice Quest Icon Super Novice Quest • Required Base Level: 45 • Required Base Level: 25 Lowered the minimum level to allow faster access to the Super Novice content.