Class Changes

All balance changes related to Transcendent classes have been listed under their respective 2nd Job categories.

All Classes All Classes
Skill Original Our Changes Comment
Recovery Icon Base Regeneration • HP: Ticks every 6 seconds
• SP: Ticks every 8 seconds
• HP: Ticks every 4 seconds
• SP: Ticks every 6 seconds
Regeneration was too slow, so we slightly increased the recovery speed for better pacing.
Skill Regeneration Icon Skill Regeneration • Regeneration triggered every 10 seconds • Regeneration now triggers every 7 seconds Applies to all classes that use skill-based HP/SP recovery mechanics. This change ensures more responsive regeneration across the board.
Sitting Recovery Icon Bonus Sitting Regeneration • Not available in original game • Recovers 1% of Max HP
• Recovers 1% of Max SP
• Triggered every 3.5 seconds while sitting
Added to improve early-game sustain and support more consistent downtime recovery without items.
Quest Skill Icon Platinum Skills • Required completing a quest to unlock. • Simply speak with the Platinum Skill NPC to learn the skill. Quest skills were too tedious to unlock, so we streamlined access for all characters.
Swordsman Swordsman
Skill Original Our Changes Comment
Bash Icon Bash • SP Cost:
Levels 1–5: 8 SP
Levels 6–10: 15 SP
• SP Cost: 3 SP + (1 SP × SkillLV)
(13 SP at level 10)
Previous SP scaling was inconsistent and didn't reflect skill power progression.
Knight Knight
Skill Original Our Changes Comment
Bowling Bash Icon Bowling Bash • The skill's behavior was inconsistent due to a hidden tile-based grid system.
• The positional bug has been fully removed.
• Bowling Bash now behaves consistently on all map tiles.
We removed an old bug that caused Bowling Bash to behave unpredictably on certain map tiles. The skill is now fully reliable regardless of position.
Crusader Crusader
Skill Original Our Changes Comment
Holy Cross Icon Holy Cross • Damage: 100 + (35 × SkillLV)%
• Max output: 450% at level 10
• Range: 3 cells
• Damage: 100 + (40 × SkillLV)%
• Max output: 500% at level 10
• Range: 4 cells
Slightly increased damage scaling and range to improve Crusader's offensive utility and consistency.
Shield Charge Icon Shield Charge • Damage: 100 + (20 × SkillLV)%
• Max output: 200% at level 5
• Damage: 100 + (40 × SkillLV)%
• Max output: 300% at level 5
Boosted damage to make Shield Charge a more rewarding option in Crusader's toolkit.
Acolyte Acolyte
Skill Original Our Changes Comment
Blessing Icon Blessing • Duration: 40s + (20 × SkillLV)
• Max Duration: 240s at level 10
• SP Cost: 15 + (3 × SkillLV)
• Duration: 100s + (20 × SkillLV)
• Max Duration: 300s at level 10
• SP Cost: 15 + (4 × SkillLV)
Duration brought in line with other buffs and SP cost adjusted for improved consistency.
Increase AGI Icon Increase AGI • Duration: 40s + (20 × SkillLV)
• Max Duration: 240s at level 10
• SP Cost: 24 + (4 × SkillLV)
• Duration: 100s + (20 × SkillLV)
• Max Duration: 300s at level 10
• SP Cost: 23 + (5 × SkillLV)
Duration extended to match other buffs, with slight SP cost increase for balance.
Priest Priest
Skill Original Our Changes Comment
Gloria Icon Gloria • Duration: 5s + (5s × SkillLV)
• SP Cost: 5 + (5 × SkillLV)
• Duration: 10s + (10s × SkillLV)
• SP Cost: 20 + (4 × SkillLV)
Increased duration for more consistent uptime while slightly adjusting SP cost to match utility.
Impositio Manus Icon Impositio Manus • Duration: 60 seconds
• SP Cost: 10 + (3 × SkillLV)
• Duration: 120 seconds
• SP Cost: 10 + (4 × SkillLV)
Duration was doubled to reduce buff downtime; SP cost was slightly raised for balance.
Monk Monk
Skill Original Our Changes Comment
Asura Strike Icon Asura Strike • After using the skill, HP and SP regeneration is blocked for 5 minutes. • Regeneration block now lasts 12 seconds after using the skill. The original duration could be bypassed by relogging, so we replaced it with a short, realistic cooldown as a QoL improvement.
Archer Archer
Skill Original Our Changes Comment
Improve Concentration Icon Improve Concentration • Duration: 40 + (20 × SkillLV) seconds
• SP Cost: 20 + (5 × SkillLV)
• Duration: 100 + (20 × SkillLV) seconds
• SP Cost: 20 + (6 × SkillLV)
Increased duration to reduce rebuff frequency. Slightly raised SP cost to maintain balance.
Bard / Dancer Bard / Dancer
Skill Original Our Changes Comment
Melody Strike Icon Melody Strike (Bard)
Throw Arrow Icon Throw Arrow (Dancer)
• Range: 9 cells • Range: 9 + 1 × Vulture's Eye Level
• Max range: 19 at Vulture's Eye level 10
Designed to offer a viable ranged alternative to Archer's Double Strafe.
Thief Thief
Skill Original Our Changes Comment
Double Attack Icon Double Attack • Activation Chance: 5% × Skill Level
• Max Chance: 50% at level 10
• Activation Chance: 7% × Skill Level
• Max Chance: 70% at level 10
Increased chance to trigger Double Attack, making it a more competitive early-game skill and more consistent overall.
Assassin Assassin
Skill Original Our Changes Comment
Katar Mastery Icon Katar Mastery • Increases ATK by 3 per skill level
• Max Bonus: 30 ATK at level 10
• Increases ATK by 4 per skill level
• Max Bonus: 40 ATK at level 10
Slightly increased to make Katar-based builds more rewarding and competitive with dual-dagger options.
Rogue Rogue
Skill Original Our Changes Comment
Preserve Icon Preserve • Duration: 10 minutes
• Prevents Plagiarized skill from being overwritten during that time.
• Now functions as a toggle skill
• Remains active until manually canceled or removed.
Changed to toggle for better usability — players no longer have to re-cast it every 10 minutes.
Merchant Merchant
Skill Original Our Changes Comment
Identify Icon Identify • Active skill used to identify unidentified items. Removed from skill tree. All dropped items are now automatically identified, making the skill obsolete.
Cart Revolution Icon Cart Revolution • Damage scaled with cart weight.
• Less effective with an empty or light cart.
• Always calculates damage as if cart is fully loaded. Standardized to full weight to remove unnecessary micromanagement and improve reliability.
Blacksmith Blacksmith
Skill Original Our Changes Comment
Adrenaline Rush Icon Adrenaline Rush • Duration: 30 × SkillLV seconds
• Max duration: 150s
• Duration: 60 × SkillLV
• Max duration: 300s
Duration unified with other buffs for consistency and improved QoL.
Weapon Perfection Icon Weapon Perfection • Duration: 10 × SkillLV seconds
• Max duration: 50s
• Duration: 60 × SkillLV
• Max duration: 300s
Brought in line with other buffs to ensure all are equally practical in battle.
Over Thrust Icon Over Thrust • Duration: 20 × SkillLV seconds
• Max duration: 100s
• Weapon could break randomly during effect
• Duration: 60 × SkillLV
• Max duration: 300s
No longer causes weapon break
Unified with other buffs and removed durability penalty to improve usability and reduce frustration.
Cart Termination Icon Cart Termination • Damage scaled based on cart weight
• Less effective with empty cart
• Always deals damage as if the cart is fully loaded Standardized to full weight to remove unnecessary micromanagement and improve reliability.
Super Novice Super Novice
Skill Original Our Changes Comment
Super Novice Quest Icon Super Novice Quest • Required Base Level: 45 • Required Base Level: 25 Lowered the minimum level to allow faster access to the Super Novice content.