All balance changes related to Transcendent classes have been listed under their respective 2nd Job categories.
Skill | Original | Our Changes | Comment |
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• HP: Ticks every 6 seconds • SP: Ticks every 8 seconds |
• HP: Ticks every 4 seconds • SP: Ticks every 6 seconds |
Regeneration was too slow, so we slightly increased the recovery speed for better pacing. |
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• Regeneration triggered every 10 seconds | • Regeneration now triggers every 7 seconds | Applies to all classes that use skill-based HP/SP recovery mechanics. This change ensures more responsive regeneration across the board. |
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• Not available in original game |
• Recovers 1% of Max HP • Recovers 1% of Max SP • Triggered every 3.5 seconds while sitting |
Added to improve early-game sustain and support more consistent downtime recovery without items. |
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• Required completing a quest to unlock. | • Simply speak with the Platinum Skill NPC to learn the skill. | Quest skills were too tedious to unlock, so we streamlined access for all characters. |
Skill | Original | Our Changes | Comment |
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• SP Cost: Levels 1–5: 8 SP Levels 6–10: 15 SP |
• SP Cost: 3 SP + (1 SP × SkillLV) (13 SP at level 10) |
Previous SP scaling was inconsistent and didn't reflect skill power progression. |
Skill | Original | Our Changes | Comment |
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• The skill's behavior was inconsistent due to a hidden tile-based grid system. |
• The positional bug has been fully removed. • Bowling Bash now behaves consistently on all map tiles. |
We removed an old bug that caused Bowling Bash to behave unpredictably on certain map tiles. The skill is now fully reliable regardless of position. |
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• Increases ATK by a fixed value per skill level when using a spear. |
• Now adds +5 ATK per skill level. • While mounted on a Peco, adds +7 ATK per skill level (up to +70 ATK). |
The skill now gives a higher ATK bonus, especially when mounted. Mounting a Peco Peco maximizes your damage potential with spears. |
![]() (renamed: Sword Quicken) |
• Increases ASPD when wielding a two-handed sword. • Does not work with one-handed swords. |
• Renamed to Sword Quicken. • Now works with both one-handed and two-handed swords. |
Now more flexible—use the ASPD bonus with your preferred sword type, whether one-handed or two-handed. |
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• Increases ASPD when wielding a one-handed sword. • Usable only by Lord Knights. |
• Removed from the game. | Skill removed. Use Sword Quicken for all sword types instead. |
Skill | Original | Our Changes | Comment |
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• Damage: 100 + (35 × SkillLV)% • Max output: 450% at level 10 • Range: 3 cells |
• Damage: 100 + (40 × SkillLV)% • Max output: 500% at level 10 • Range: 4 cells |
Slightly increased damage scaling and range to improve Crusader's offensive utility and consistency. |
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• Damage: 100 + (20 × SkillLV)% • Max output: 200% at level 5 |
• Damage: 100 + (40 × SkillLV)% • Max output: 300% at level 5 |
Boosted damage to make Shield Charge a more rewarding option in Crusader's toolkit. |
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• Increases ATK by a fixed value per skill level when using a spear. |
• Now adds +5 ATK per skill level. • While mounted on a Peco, adds +7 ATK per skill level (up to +70 ATK). |
The skill now gives a higher ATK bonus, especially when mounted. Mounting a Peco Peco maximizes your damage potential with spears. |
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• Increases ASPD when wielding a two-handed spear. • Does not work with one-handed spears. |
• Now also applies to one-handed spears. | Enjoy the ASPD bonus with both one-handed and two-handed spears—greater flexibility for your build! |
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• Deals holy damage in a cross-shaped area. • Only damages one monster per cell. |
• Now hits all monsters standing on the same cell. | Grand Cross is now much more effective in tightly packed mobs—every monster on a cell is hit! |
Skill | Original | Our Changes | Comment |
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• Duration: 40s + (20 × SkillLV) • Max Duration: 240s at level 10 • SP Cost: 15 + (3 × SkillLV) |
• Duration: 100s + (20 × SkillLV) • Max Duration: 300s at level 10 • SP Cost: 15 + (4 × SkillLV) • No longer consumes HP when used. |
Duration brought in line with other buffs and SP cost adjusted for improved consistency. |
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• Duration: 40s + (20 × SkillLV) • Max Duration: 240s at level 10 • SP Cost: 24 + (4 × SkillLV) |
• Duration: 100s + (20 × SkillLV) • Max Duration: 300s at level 10 • SP Cost: 23 + (5 × SkillLV) |
Duration extended to match other buffs, with slight SP cost increase for balance. |
Skill | Original | Our Changes | Comment |
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• Duration: 5s + (5s × SkillLV) • SP Cost: 5 + (5 × SkillLV) |
• Duration: 10s + (10s × SkillLV) • SP Cost: 20 + (4 × SkillLV) |
Increased duration for more consistent uptime while slightly adjusting SP cost to match utility. |
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• Duration: 60 seconds • SP Cost: 10 + (3 × SkillLV) |
• Duration: 120 seconds • SP Cost: 10 + (4 × SkillLV) |
Duration was doubled to reduce buff downtime; SP cost was slightly raised for balance. |
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• Deals holy damage over time in a large AoE. |
• Now hits all monsters regarding the type for 50% damage. | Now much more effective against packed undead/demon mobs. Great for mobbing! |
Skill | Original | Our Changes | Comment |
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• After using the skill, HP and SP regeneration is blocked for 5 minutes. | • Regeneration block now lasts 12 seconds after using the skill. | The original duration could be bypassed by relogging, so we replaced it with a short, realistic cooldown as a QoL improvement. |
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• 240/300/360/420/480% damage (80 + 60 × Lv) | • 200/250/300/350/400% damage (50 + 50 × Lv) | Early levels deal less damage, but damage scales more linearly per level. |
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• 300/360/420/480/540% damage (140 + 60 × Lv) | • 360/440/520/600/680% damage (180 + 80 × Lv) | Increased burst damage, especially at higher levels. |
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• 140/240/340/440/540% damage (100 × Lv – 60) | • 160/280/400/520/640% damage (60 + 120 × [Lv – 1]) | Now scales better with skill level and provides more consistent growth. |
Skill | Original | Our Changes | Comment |
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• Duration: 40 + (20 × SkillLV) seconds • SP Cost: 20 + (5 × SkillLV) |
• Duration: 100 + (20 × SkillLV) seconds • SP Cost: 20 + (6 × SkillLV) |
Increased duration to reduce rebuff frequency. Slightly raised SP cost to maintain balance. |
Skill | Original | Our Changes | Comment |
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• Powerful single-target skill. • Usable only under Soul Link effect. |
• Now a Platinum Skill— • No longer requires Soul Link to use. |
Beast Strafing is always available; you don’t need to rely on Soul Link buffs anymore! |
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• Falcon attacks one or more enemies. • Auto Blitz damage is split between all targets hit. |
• Auto Blitz now no longer splits damage—each target receives full damage. | Auto Blitz is much stronger against mobs—every hit deals full damage per target. |
![]() Land Mine |
• Damage depends on skill level and some stats. • Old formula with lower scaling. |
• New Damage Formula:SkillLV × (DEX + 100) × (100 + INT) / 45
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Both mines now scale better with DEX and INT. Stronger at higher stats! |
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• Damage based on old formula with skill level, DEX, and INT. |
• New Damage Formula:SkillLV × (DEX + 100) × (100 + INT) / 65
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Improved scaling for INT/DEX builds, matches mine trap changes. |
Skill | Original | Our Changes | Comment |
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• Reveals enemy stats and element. | • Removed. | The skill is no longer available to Sages or Professors. |
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• Increased physical book damage and accuracy. • No MATK or ASPD bonus. |
• At level 10, grants +10% MATK and +5% ASPD. | Now improves both MATK and ASPD for book builds. |
![]() (formerly Dragonology) |
• Required Advanced Book. • Increases damage vs dragons and INT. |
• No longer requires Advanced Book. • Renamed to Cast Mastery. • At level 5: +5 INT, +10 HIT. |
Easier to access, now gives flat bonuses to INT and HIT. |
![]() (Wind/Water/Earth/Fire) |
• Duration: 30 min (100% only at Lv 5, else lower). • Requires Advanced Book, elemental stones/items. • May break items. • No self MATK buff. |
• Duration: 40 min at max level. • 100% success at Lv 1 (20 min), increases to 40 min. • No item or book requirements, never breaks items. • Self-buff: +SkillLv×2% MATK (elemental). |
Easier to cast, safer, and provides a powerful self-buff. |
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• Require Advanced Book or Seismic Weapon. • Require Stone Curse (Earth Spike Lv 1, Heaven’s Drive Lv 1 & Earth Spike Lv 3). • 100% damage per level. |
• No longer require Advanced Book or Seismic Weapon. • Still require Stone Curse. • Damage per level increased to 140%. |
Improved scaling and less restrictive prerequisites. |
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• Requires Advanced Book and Auto Spell. • Short duration. |
• No longer requires Advanced Book or Auto Spell. • Requires Cast Cancel Lv 1, Free Cast Lv 5, Cast Mastery Lv 1. • Duration increased to 300 sec. |
Longer duration and easier to access for casting builds. |
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• Requires Cast Cancel Lv 1, Free Cast Lv 4, Advanced Book. • Casts spells up to skill level. No SP modifier. |
• Requires Cast Cancel Lv 1, Free Cast Lv 4, Cast Mastery Lv 1. • Auto-casts a magic spell when attacking. • Cast spells cost 50% SP. • Max spell level is limited by Auto Spell skill level. • Lv 10: lv 10 bolt, lv 9 napalm beat, lv 4 earth spike, lv 8 soul strike, lv 7 fire ball, lv 7 frost diver. |
More accessible, more versatile, but increased SP cost on triggered spells. |
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• Available up to level 10. • May cast rare effects: Beastly Hypnosis, Class Change, Play Dead, and more. |
• Now only available at level 1. • Beastly Hypnosis, Class Change, Play Dead removed. |
Reduced randomness, more control. |
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• Many skills required Advanced Book or Endows as prerequisites. | • No longer require Advanced Book or Endows. | Overall skill progression is less restrictive and more flexible. |
Skill | Original | Our Changes | Comment |
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• Range: 9 cells |
• Range: 9 + 1 × Vulture's Eye Level • Max range: 19 at Vulture's Eye level 10 |
Designed to offer a viable ranged alternative to Archer's Double Strafe. |
Skill | Original | Our Changes | Comment |
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• Activation Chance: 5% × Skill Level • Max Chance: 50% at level 10 |
• Activation Chance: 7% × Skill Level • Max Chance: 70% at level 10 |
Increased chance to trigger Double Attack, making it a more competitive early-game skill and more consistent overall. |
Skill | Original | Our Changes | Comment |
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• Increases ATK by 3 per skill level • Max Bonus: 30 ATK at level 10 |
• Increases ATK by 4 per skill level • Max Bonus: 40 ATK at level 10 |
Slightly increased to make Katar-based builds more rewarding and competitive with dual-dagger options. |
Skill | Original | Our Changes | Comment |
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• Duration: 10 minutes • Prevents Plagiarized skill from being overwritten during that time. |
• Now functions as a toggle skill • Remains active until manually canceled or removed. |
Changed to toggle for better usability — players no longer have to re-cast it every 10 minutes. |
Skill | Original | Our Changes | Comment |
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• Active skill used to identify unidentified items. | • Removed from skill tree. | All dropped items are now automatically identified, making the skill obsolete. |
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• Damage scaled with cart weight. • Less effective with an empty or light cart. |
• Always calculates damage as if cart is fully loaded. | Standardized to full weight to remove unnecessary micromanagement and improve reliability. |
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• Available only to Alchemist class. • Grants +4 ATK per level. |
• Now a Merchant skill. • Grants +5 ATK per level. |
Merchants now get Axe Mastery for better early-game damage. |
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• Max skill level is 10. • Higher levels = greater effect. |
• Max level is now 5. | Skill cap reduced for faster and simpler merchant builds. |
Skill | Original | Our Changes | Comment |
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• Duration: 30 × SkillLV seconds • Max duration: 150s |
• Duration: 60 × SkillLV • Max duration: 300s |
Duration unified with other buffs for consistency and improved QoL. |
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• Duration: 10 × SkillLV seconds • Max duration: 50s |
• Duration: 60 × SkillLV • Max duration: 300s |
Brought in line with other buffs to ensure all are equally practical in battle. |
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• Duration: 20 × SkillLV seconds • Max duration: 100s • Weapon could break randomly during effect |
• Duration: 60 × SkillLV • Max duration: 300s • No longer causes weapon break |
Unified with other buffs and removed durability penalty to improve usability and reduce frustration. |
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• Damage scaled based on cart weight • Less effective with empty cart |
• Always deals damage as if the cart is fully loaded | Standardized to full weight to remove unnecessary micromanagement and improve reliability. |
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• Star Crumbs add a small amount of ATK per star (1/2/3). |
• Star Crumbs 1/2/3: now give +15 / +30 / +60 Mastery ATK. • Ranked Blacksmiths: gain an extra +20 Mastery ATK. |
Forged weapons are now much stronger—especially when created by top blacksmiths! |
Skill | Original | Our Changes | Comment |
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• Deals 100/140/180/220/260% ATK as physical damage. • Requires an Acid Bottle (flask). |
• Damage increased to 220/340/460/580/700% ATK (physical). • Flask can now be bought from NPCs for 200 zeny. |
Easier access and much stronger single-target damage. |
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• Deals Fire-element damage over time in an area. • Requires an Acid Bottle and an Alcohol. • Old scaling with low MATK. |
• Damage changed to: 120/140/160/180/200% MATK as Fire-element physical damage per second. • Now requires Flame Stone (available at Ninja NPC). |
More reliable damage, uses MATK scaling, and a new crafting component. |
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• Not available in classic servers. |
• Now available! • Allows crafting 200 Blue Potions at once. |
Efficient bulk potion crafting for advanced alchemists. |
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• Stat gains per level are highly random. |
• Stat gains per level are now less random. | Your Homunculus will now grow more consistently with every level. |
Skill | Original | Our Changes | Comment |
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• Each class had a separate spirit skill, higher SP cost. • Max level varies by spirit. |
• All spirit links merged into one skill (max level 5). • SP cost reduced to 30. |
Simpler to use and much more SP-efficient. |
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• Traps require normal amount of trap items. • Blitz Beat does not inherit weapon element. |
• Traps now require only 1 trap item. • Blitz Beat now inherits the Hunter’s weapon element. |
Cheaper traps and improved synergy for Blitz Beat builds. |
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• Brandish Spear and Pierce deal standard number of hits. | • Brandish Spear and Pierce now hit one additional time. | Huge DPS boost for linked Knights. |
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• Auto Spell bonus used the level learned. | • Auto Spell bonus now always uses level 10 of any learned spell. | Even stronger Sage Spirit builds! |
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• No other spirit changes. | • More Spirit changes coming soon! | Stay tuned for new Spirit features and improvements. |
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• Had cast requirements - spouse, children, other Soul Linker. |
• No more requirements to cast on others. • Can only be active on one party member at a time. • Recasting on a new target removes it from the previous one. • Duration set to 300 seconds. |
More tactical use—choose who to protect! |
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• Reduced damage if used on targets of the wrong size. | • No more damage reduction on incorrect target size. | Consistent damage on all monsters. |
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• 40% + BaseLevel MATK per missile, but required casting Estin/Estun first. |
• 100% MATK per missile as base damage, no pre-cast requirement. • If Estin/Estun was cast before Esma: 140% MATK per missile. |
More flexible damage; still rewards chaining with Estin/Estun. |
Skill | Original | Our Changes | Comment |
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• Success: 30/40/50/60/70% | • Success: 35/50/65/80/95% | Easier coin stacking—much higher success rate. |
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• SP Cost: 30 | • SP Cost: 15 | Cheaper to use. |
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• Does not work with Gatling Guns. | • Now works with Gatling Guns. | Expanded weapon compatibility. |
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• SP: 30, Cast: 3s, Aftercast: 4s |
• SP: 20 • Cast: 1s • Aftercast: 1s |
Faster and cheaper to use in battle. |
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• SP: 15 | • SP: 10 | Reduced SP cost. |
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• SP: 30 • Duration: 1 min |
• SP: 20 • Duration: 2 min 30s |
Lasts much longer for less SP. |
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• ASPD: 1/1/2/2/3/3/4/4/5/5 | • ASPD: 1/2/2/3/3/4/4/5/5/6 | More boost at higher levels. |
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• Revolver: 120/140/160/180/200% • Rifle: 180/210/240/270/300% |
• Revolver: 130/160/190/220/250% (100 + 30 × Lv) • Rifle: 200/250/300/350/400% (50 + 50 × Lv) |
Damage scales better with skill level. |
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• SP: 22/24/26/28/30/32/34/36/38/40 • Cannot use with Gatling Guns. |
• SP: 15/17/19/21/23/25/27/29/31/33 • Now usable with Gatling Guns. |
More weapon flexibility, less SP drain. |
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• SP: 32/34/36/38/40/42/44/46/48/50 | • SP: 22/24/26/28/30/32/34/36/38/40 | Cheaper to spam at high levels. |
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• ASPD: 2/4/6/8/10/12/14/16/18/20% • Flee: 5/10/15/20/25/30/35/40/45/50 • ATK: 30/40/50/60/70/80/90/100/110/120 |
• ASPD: 2.5/5/7.5/10/12.5/15/17.5/20/22.5/25% • Flee: 3/6/9/12/15/18/21/24/27/30 • ATK: 35/50/65/80/95/110/135/150/165/180 |
Better ASPD/ATK with lower Flee penalty. |
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• 100/120/140/160/180/200/220/240/260/280% | • 230/260/290/320/350/380/410/440/470/500% | Massive AoE damage increase. |
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• SP: 4/8/12/16/20/24/28/32/36/40 • Old formula. |
• SP: 3/6/9/12/15/18/21/24/27/30 • Damage scales: 140/180/220/260/300/340/380/420/460/500% of base ATK +100/200/…/1000 flat damage (by skill level) |
More consistent and powerful AoE trap skill. |
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• SP: 15 + (Skill Lv × 5) | • SP: 15 + (Skill Lv × 3) | Significantly cheaper SP at high levels. |
Skill | Original | Our Changes | Comment |
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• Required Base Level: 45 | • Required Base Level: 25 | Lowered the minimum level to allow faster access to the Super Novice content. |